- Видео 33
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Alex Senechal
США
Добавлен 13 авг 2013
Freelance Concept Designer - 343 Industries, Bungie, Nvidia, Certain Affinity, FCE, Gearbox.
⬇ My Gumroad Store (In Depth 3D Courses, 3D Models, 3D Textures):
gumroad.com/acms
⬇ Support Me On Patreon! (Exclusive Videos, Tuturials, Discord, 3D Challenges):
www.patreon.com/alexsenechal
⬇ You Can Find Me Posting On Here (Social Media):
Instagram: ⬊
alex_senechal
ArtStation: ⬊
www.artstation.com/acms
Discord: ⬊
discord.gg/VBJM4d
⬇ My Gumroad Store (In Depth 3D Courses, 3D Models, 3D Textures):
gumroad.com/acms
⬇ Support Me On Patreon! (Exclusive Videos, Tuturials, Discord, 3D Challenges):
www.patreon.com/alexsenechal
⬇ You Can Find Me Posting On Here (Social Media):
Instagram: ⬊
alex_senechal
ArtStation: ⬊
www.artstation.com/acms
Discord: ⬊
discord.gg/VBJM4d
HDRI Pack 3 - Weapons and More
The third HDRI pack is designed with weapon rendering in-mind. Light designed to pop from common camera angles, including sideview specific HDRI's to make your sideviews pop!
Get them here!
acms.gumroad.com/l/HDRI3
www.artstation.com/marketplace/p/jjMVO/30-hdri-pack-3-weapons-and-more
If you constantly are doing renders, especially for concept and design, this pack is what you need for characters, props, weapons, or anything else. This HDRI set will make your renders pop and give you lighting that makes your images strong. I use these in my personal projects and also check out some of the images from my beta testers to see what others are doing with my HDRI set!
30+ High Quality HDRI Pack
T...
Get them here!
acms.gumroad.com/l/HDRI3
www.artstation.com/marketplace/p/jjMVO/30-hdri-pack-3-weapons-and-more
If you constantly are doing renders, especially for concept and design, this pack is what you need for characters, props, weapons, or anything else. This HDRI set will make your renders pop and give you lighting that makes your images strong. I use these in my personal projects and also check out some of the images from my beta testers to see what others are doing with my HDRI set!
30+ High Quality HDRI Pack
T...
Просмотров: 2 386
Видео
Patreon Challenge 5 Winners + Next Challenge
Просмотров 5 тыс.3 года назад
Critique for the participants of my discord challenges on thier designs. Thanks for all the hard work guys. Gumroad (Tutorials and Assets): gumroad.com/acms Patreon (Exclusive Videos, Tutorials, Discord, 3D Challenges): www.patreon.com/alexsenechal Check out my art here: Instagram: alex_senechal ArtStation: www.artstation.com/acms My Discord (Design Challenges/ my WIP's and art :...
3DQT - FUSION 360 TIPS FOR NEW USERS | Alex Senechal
Просмотров 7 тыс.3 года назад
This Fusion 360 Tips tutorial covers a few common things I get asked in Fusion 360 as well as some stuff you might not realize you can do coming from poly modeling programs. Gumroad (In Tutorials and Assets): gumroad.com/acms Support Me On Patreon! (Exclusive Videos, Tutorials, Discord, 3D Challenges): www.patreon.com/alexsenechal Check out my art here: Instagram: alex_senechal A...
3DQT- Making a Boolean Object in Fusion 360 + Using Align Tool | Alex Senechal
Просмотров 5 тыс.3 года назад
In this video I will go over creating a simple boolean object, which you can use for detailing up your designs. I then go over how to apply it to a model. Gumroad (In Tutorials and Assets): gumroad.com/acms Support Me On Patreon! (Exclusive Videos, Tutorials, Discord, 3D Challenges): www.patreon.com/alexsenechal Check out my art here: Instagram: alex_senechal ArtStation: www.arts...
Scifi Multi-Tool Design Timelapse Part 1 | Alex Senechal
Просмотров 22 тыс.3 года назад
In this video I'll go over roughly what my design thoughts are about this device, and then show the full modeling process using the CAD software Fusion 360. I later rendered it out in Keyshot Pro. Check out my Artstation for a full breakdown and details about this project! Be sure to watch part 2! Gumroad (In Tutorials and Assets): gumroad.com/acms Support Me On Patreon! (Exclusive Videos, Tuto...
Scifi Multi-Tool Design Timelapse Part 2 | Alex Senechal
Просмотров 7 тыс.3 года назад
Part 2 to the Garuda Exploration Device Timelapse I used the CAD software Fusion 360. I later rendered it out in Keyshot Pro. Check out my Artstation for a full breakdown and details about this project! Gumroad (In Tutorials and Assets): gumroad.com/acms Support Me On Patreon! (Exclusive Videos, Tutorials, Discord, 3D Challenges): www.patreon.com/alexsenechal Check out my art here: Instagram: i...
Patreon Challenge 1 Feedback and Breakdown
Просмотров 4,3 тыс.3 года назад
I wanted to announce the winners of the first Patreon Challenge and talk a bit about the next one, which is a design challenge! The winner is Michel Kalisz www.artstation.com/artwork/1nDbBo The winner from the mentorship tier is Milan Frey! www.artstation.com/milan
Garuda Exploration and Defensive Device Teaser
Просмотров 4,7 тыс.3 года назад
New design dropping tomorrow with a full timelapse of the design being created. Song: Jeembo - Painkiller ruclips.net/video/o6ezufonViY/видео.html Gumroad (In Tutorials and Assets): gumroad.com/acms Support Me On Patreon! (Exclusive Videos, Tutorials, Discord, 3D Challenges): www.patreon.com/alexsenechal Check out my art here: Instagram: alex_senechal ArtStation: www.artstation.c...
Patron Challenge 4 Feedback (yes, I know the thumbnail says 3)
Просмотров 5 тыс.3 года назад
Feedback for the latest design challenge on my Patreon's Discord: Join my Patreon and Discord here to participate in the next one! www.patreon.com/alexsenechal Check out the profiles of the people who submitted designs: www.artstation.com/zozeorswaf www.artstation.com/pluie1996 www.artstation.com/christiancuervo www.artstation.com/stefano_zaramella www.artstation.com/biswa Check my Insta/Arstat...
Patreon Design Challenge 3 Feedback
Просмотров 4,6 тыс.4 года назад
Feedback for the latest design challenge on my Patreon's Discord: Join my Patreon and Discord here to participate in the next one! www.patreon.com/alexsenechal Check out the profiles of the two people who submitted designs: www.artstation.com/zozeorswaf www.artstation.com/creditian Check my Insta and Arstation here: www.artstation.com/acms alex_senechal
3DQT - Always Nailing Proportions
Просмотров 7 тыс.4 года назад
EDIT: I SHOULD HAVE USED A BETTER EXAMPLE IN THIS VIDEO, THIS APPLYS TO IMAGINES NOT FLAT TOO, SO YEAH OF COURSE YOU CAN JUST MODEL OFF A FLAT IMAGE, BUT YOU SHOULD APPLY THIS TO STUFF THAT ISN'T FLAT TOO! In this video I will show you a quick and easy trick to always get proportions right when modeling from reference or from a concept! I am available for mentorship on Patreon: www.patreon.com/...
Tech Industrial Trim-sheet Breakdown
Просмотров 13 тыс.5 лет назад
In this video I go over the basic uses and folder structure of my Tech Industrial Scifi Trims and Floors set. You can read the full Details on Gumroad: More images and example arts on Artstation: www.artstation.com/artwork/VdY0eb THUMBNAIL ART BY RENE MITCHELL LAMBERT: www.artstation.com/rmlambert Follow me on instagram: alex_senechal
Quick Fusion 360 Warmup - Kitbash Part
Просмотров 18 тыс.5 лет назад
Random warmup sketch using Fusion 360. You can check out my tutorials and resources on Gumroad: gumroad.com/acms Artstation: www.artstation.com/acms
(WIP) Oceanic - PDLR 5 - Animation by DanMak
Просмотров 11 тыс.5 лет назад
PLEASE NOTE: THE WEAPON IS NOT BALLISTIC- Work in progress, pre rendered and extremely rough, but exciting either way, soon it will be in game! Check out the animator here: ruclips.net/channel/UCwaSK28ckg_RDtV99JZmSHw
Lighting Fundimentals and Rendering in Keyshot Trailer
Просмотров 12 тыс.6 лет назад
Lighting Fundimentals and Rendering in Keyshot Trailer
A Few Common Scifi Mistakes - Quick Ways to Improve
Просмотров 258 тыс.6 лет назад
A Few Common Scifi Mistakes - Quick Ways to Improve
Visual Design Basics Tutorial-Gumroad
Просмотров 21 тыс.6 лет назад
Visual Design Basics Tutorial-Gumroad
3D Quick Tips- Poly Modeling Correct Radius Fillets
Просмотров 21 тыс.6 лет назад
3D Quick Tips- Poly Modeling Correct Radius Fillets
3d Quick Tips Varible Radius Fillet
Просмотров 4,4 тыс.6 лет назад
3d Quick Tips Varible Radius Fillet
3DQT: Symmetry Modifier for Ideation and Production
Просмотров 4,8 тыс.6 лет назад
3DQT: Symmetry Modifier for Ideation and Production
3D Quicktips: Smart Place Tool (select and place)
Просмотров 3,3 тыс.6 лет назад
3D Quicktips: Smart Place Tool (select and place)
3D QUICKTIPS: Modeling Tiling Patterns
Просмотров 6 тыс.6 лет назад
3D QUICKTIPS: Modeling Tiling Patterns
3D QUICKTIPS: Intro to Highpoly Modeling
Просмотров 18 тыс.6 лет назад
3D QUICKTIPS: Intro to Highpoly Modeling
3D QUICKTIPS: Creating a Quad Sphere
Просмотров 15 тыс.6 лет назад
3D QUICKTIPS: Creating a Quad Sphere
OLD 2012(ish) Arena Net Art Test- Cryengine
Просмотров 1 тыс.6 лет назад
OLD 2012(ish) Arena Net Art Test- Cryengine
3D QUICK TIPS: Photoshop Camera Raw Filter
Просмотров 3,3 тыс.7 лет назад
3D QUICK TIPS: Photoshop Camera Raw Filter
3D QUICK TIPS: Speeding Up Smoothing Groups in 3ds Max
Просмотров 19 тыс.7 лет назад
3D QUICK TIPS: Speeding Up Smoothing Groups in 3ds Max
I wish i would found this video sooner.
Still helping out in 2024 🤘
For pipes I like to look at real life examples, I have taken hundreds of photos of interesting pipe runs, corner splices, wall entries, etc. I also like industrial sci-fi, mind, but even so a thing I notice a lot is that pipes tend to be labelled. Hot water. Cold water. Sewage is usually not labelled but also usually a different material and bigger. You have to consider the function and the practicality of it, if you want the environment to feel 'real' at least. The purpose of the pipe dictates how it's run and how 'integrated' it is, there's a time and place for both tightly integrated pipes and more utilitarian pipes running along (or inside) a ceiling or catwalk and it largely depends on what the pipe is for, a drinking water supply pipe will probably be relatively accessible for ease-of-maintenance. But also keep in mind, pipes aren't usually *ever* seen in 'normal' environments. They're seen in more 'maintenance-y' areas, basements, maintenance corridors, factory floors, and other non-hab areas, even if it's used as an access corridor by the people in the hab area it isn't strictly part of it.
Sci fi artists today DONT THINK! I am a Product Designer designing REAL things. I am also a Graphic Designer designing imagery to SELL the real stuff. If you want to do sci fi design so that it can be MANUFACTURED, OPERATED and REPAIRED. Design so that is pleasant to LIVE IN and BE MAINTAINED. Otherwise. Take up PRODUCT DESIGN.
Merci.
Thanks for sharing. All super useful info
this video is literally lifesaving
Is your discord still active?
Hi Alex, By any chance if you read this, do you still use this method as of 2024? I still use your scifi mistakes video religiously and share it with newer artists. Thanks again!
Thanks for the great tip about the bolts. It does make it look low tech having lots of big bolts everywhere.
Although I go for more of an Apollo/space shuttle design, in place of randomly shaped greebles I've built up a library of component modules like fuel tanks, thruster groups, heat radiators, etc... that way the models look more complex along with allowing the design itself to explain how it works if the person is versed in real world space travel.
This is a pretty biased and stupid video.
really love this; first time trying to model sci fi stuff, coming from decade of drawing real world buildings... it's REALLY tough to "break the box"...
Hey i have a quick question i just tried to join your discord server and gave me this “This invite link is invalid or has expired.” Can u plz give me a new invite link to the server?
Align tools don't work if you have slightly rotated your object, then you have to use the other method. Or edge scale with edge constraints.
thank you. it was very helpfull
Your design also tells a story of how long your culture has been space- fairing. You'd start with a more industrial design becoming sleeker. A visual progression would be like Halo, BattleStar Galactica, Star Wars, and StarTrek.
One of the best talks about sci-fi design. Thank you.
will you do some real-time videos please
This is such a great and useful video thank you for making this!
I loved your tutorial, please do more tutorials like this!
hola, en que programa lo renderizaste?
Can you suggest any texture pack for carbon fiber and camo?
Evenness it’s the people’s default, and u can break it only when it makes sense😂. It’s like budda hare krishna shaoling ling😂how you get to this?)
If you’re in a spaceship that’s going to be shot up by rail guns or hit by debris, do you want to go tracing down pierced and shorted cables when they’re disorganized, hard to access, in need of replacement parts? Od you you want to be able to find and fix the problem in an instant, on the spot. A panel- do you want to hammer out, cut and fold a shape, or do you want to slap down a single plane from a stock of fit-all patch panels and seal it around a minimal, simple edge?
I'm a concept artist and this video is right on the money.
The best sci-fi tutorial ever thanks for sharing your thoughts
That crash at 11:55 though ha ha. So relatable. So so relatable. They got better after 7-8 years of me using it
Man, you put a lot of thought into this. You are a true artist.
Wonder if you could do this in blender
Dude, do you ever answer emails or Artstation PM's ? I might possibly purchase a patreon sub, but I have questions... please read your emails or AS pm's
thank you )
how you doing well senpai ❤❤❤
you're one of the best Alex.......learnt a lot from you......keep going bro!!!
Крутой ты чувак,Alex. Спасибо за все наикрутейщие видосики что ты снимал и снимаешь. Надеюсь, ты еще доооолго нас будешь радовать качественным каналом:)
Not to shill my GameSmashDash Newgrounds art but personally; for my sci-fi art I choose a theme/ style that fits what I'm going with. I cringe at the "caution tape" as such art for sci-fi because it looks bland and generic; for a Spaceship pixel art I made it where the dark blue and yellows used to make the ship feel, like a different alien race came in and put their own work together. Then again my sci-fi art was inspired by MegaManX8 so take my advice with a grain of salt.
nice to see you posting again!
Everyone in the comments said it better then me or said what i was gonna say. Thank you as always alex
so basically become an mechanical engineer
Where did the ocean game go it looked cool? Are you still working on it?
Honestly, if you tell me to model something like a submarine from the fifties, then I do "bolts in every corner", but if you tell me futuristic or sci fi, I aim for "you will never find the access panel".. As for greebles, if I don't know what function it would serve then I just don't add it, simple as that.. as for your tangents rant, I have OCD when I comes to geometric shapes and symmetry, offsetting a line is out of the question, same for any misaligned diagonals..
Nice
Alex, this is one of the best videos on the subject of design that I've ever seen. The fact that you gave so many examples and even did a few brief overpaints made a huge difference for my understanding. Thank you for sharing some of your observations and experience! I will make sure to check out the resources you linked!
i love how much explanation @ 39:00 relies on intuition
What a hidden gem!
love that boolean workflow. thanks Alex!
Thanks brother, u are the best teacher of melodies
As a mapper - This is INCREDIBLE. he talks at a pro mapper pace - unlike other videos where they talk at one word per second slow. This is #1 ever mapper needs to watch this no matter what engine - currently I'm making q2rtx close to ue5 (purist mapper - raw brushes) However this is best vid to explain simple geo yet get the effect. I could expond upon a lot but yea - he nailed this demo. Very GG and I learned a lot.